Senin, 12 Desember 2011

[I499.Ebook] Download PDF Framing Collectibles, by Vivian C. Kistler

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Framing Collectibles, by Vivian C. Kistler

Shadow box framing. Dozens of projects provided by 46 framers. Fourteen methods for support and attachment. Building deep frames, double-sided frames, and frames with doors. How to frame: Sports Equipment, Christening Gowns, Musical Instruments, Bark Paintings, Olympic Torches, Seashells, Military Medals, Guns, Animation Cels, Vintage Photographs, Dolls, Jerseys, pucks, & more... Methods to support over 120 different items!

  • Sales Rank: #1638055 in Books
  • Published on: 2007-01-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.00" h x 8.75" w x .25" l, .50 pounds
  • Binding: Paperback
  • 64 pages

About the Author
Vivian Carli Kistler, MCPF, GCF, Adv. Vivian Kistler is a leading picture framing expert and in worldwide demand. She owned and operated a large retail gallery and frame shop for over twenty years. She has a degree in art and a certificate in finance. She also owned a craft store and a commercial framing company which supplied framing and art to hotels, coliseums and hospitals. Vivian is the author of numerous books and videos, including the seven-volume Library of Professional Picture Framing. Her monthly articles appear in Art World News, Picture Framing Magazine and Profile magazine. As an educator in the framing and art industry, Vivian travels the world training framers. She is certified as a Master Custom Picture Framer in the USA by the Professional Picture Framers Association and as a Guild Commended Framer, Advanced in the UK by the Fine Art Trade Guild.

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3 of 3 people found the following review helpful.
Many Examples and Details
By Jammer
Covers many variations of collectible framing from basic to using a combination of frames making a deeper or more complex design. Lots of technical details on making the frame work for all types of objects from clothing, to heavy and odd shaped objects. Good coverage on materials that are safe to for conserving the integrity of your items. Assumes very little and covers a lot, so the book can be used by the beginner and still provides a good deal of information for the more intermediate framer.

10 of 14 people found the following review helpful.
special information for alternatif needs
By Khoo Eng Theng
It has been a long time I am searching this kind of references book. It may help me in my work and give me extra knowledge on giving better service to my customer. The book is not only good for framer but also those who are interested in collectibles framing.

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Jumat, 09 Desember 2011

[F436.Ebook] Free Ebook Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement (4th Edition D&D), by Matt Sernett, Erik Scott de Bie, Ari Marme

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Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement (4th Edition D&D), by Matt Sernett, Erik Scott de Bie, Ari Marme

Reduced to ruins by supernatural cataclysms, Neverwinter rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart.

Neverwinter has long been one of the most popular locations in the Forgotten Realms� campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.

  • Sales Rank: #242154 in Books
  • Brand: Wizards of the Coast
  • Published on: 2011-08-16
  • Released on: 2011-08-16
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.15" h x .67" w x 8.61" l, 1.89 pounds
  • Binding: Hardcover
  • 224 pages
Features
  • Used Book in Good Condition

About the Author
MATT SERNETT is a game designer at Wizards of the Coast. His most recent design credits include the Monster Vault™ boxed set (a Dungeons & Dragons Essentials� product) and the Orcs of Stonefang Pass™ adventure.

ERIK SCOTT DE BIE has written several Forgotten Realms� novels and short stories, as well as adventures for the Dungeons & Dragons Encounters in-store play program.

ARI MARMELL is a freelance game designer and novelist with numerous credits to his name, including the Dark Sun� Creature Catalog™ supplement and the 4th Edition Tomb of Horrors™ super-adventure.

Most helpful customer reviews

61 of 63 people found the following review helpful.
Another great self-contained campaign
By William M. Wilson
Being objective with this one is hard, because I'm not really a big Forgotten Realms fan. I love the original 1e Grey Box, but past then, I just haven't liked it much. It's fair to say that even the (imo, underrated) 4e setting is one of my least favorite settings. Still, I know enough to trust WotC with setting books by this point, so I ended up snagging it. It's a remarkably well-done example of something I don't necessarily care for, if that makes sense. I don't know that I will ever run a Forgotten Realms game again, but if I do, this will be a good place to start.

Much like Gloomwrought, this is a self-contained campaign. If you have this and the game rules (and DDI for monsters), you can run a full Heroic-tier campaign - honestly, *several* Heroic-tier campaigns - easily. Please do note - although the mechanics cover all 30 levels, this setting is specifically and intentionally focused on the Heroic tier.

After a brief intro, the book starts out with about 65 pages' worth of some great crunch and fluff, mixed together in the new style. I'll focus on this, with an eye towards whether or not it's easily portable to other settings and other games.

We start out with 13 flavorful, setting-specific themes. This year, it looks like Themes will be a major focus in new rules development, and while I love them, I also hope they don't become 4e's Prestige Classes for content bloat. Still, these are pretty spectacular, though I think that a few (*cough*Pack Outcast*cough*) may be a bit too powerful. They provide a lot of neat stuff, such as two Themes that let a character turn into animals, a Theme version of the FRPG's Spellscars, and just some general great ways to tie your character into the FR setting. While they are very cool, I'm not a big fan of the race restrictions. Maybe I'm alone there, though, and it's easy enough to house-rule, provided the Character Builder is kept flexible! I think all of them can possibly be reskinned to another setting, though several - like the Harper Agent, Pack Outcast, and Dead Rat Deserter - might require some mental gymnastics. Each has a two-page writeup with a ton of fluff, and an associated Background.

(For those wondering, these are all the newer-style themes, like those found recently in Dragon 399. That is, they offer Level 1, 5, and 10 features, a Level 1 Encounter power, and Heroic-tier Utility Power swaps... but no Attack Power swaps. They're great, but be advised that they are a bit more direct power creep than the Dark Sun themes, because they offer more than just an Encounter attack - in a few cases quite a lot - for nothing. On the upside, they are equally valuable to all PCs, no matter what Class they have.)

Following this is a longer-than-expected section detailing Racial Variants. The FRPG dug into this a bit with a few feats, but this book really expands on the idea. They let your Elf, Dwarf, or Eladrin be an FR-specific Moon, Sun, Wood, or Wild Elf; or Shield or Gold Dwarf. Each offers a swap for their racial features, in addition to some excellent role-playing tips and backgrounds.

Warpriest Domains come next. There are four of them, and all of them look very capable. They are all FR-specific, but again, they should be pretty easily reskinnable. This continues the Realms' tradition from 2e of differentiating clerics of different gods, and it's a welcome development. (There's also a quick sidebar on which domains to use for other gods in the Realms). There's Corellon, which provides some Ranged support and a lot of movement; Oghma which incorporates knowledge, song, and psychic attacks; Selune for cold and radiant blessings with a focus on saving throws; and Torm for a near-Defender Warpriest. They are full 1-30 Domains, and all of the Powers are available to regular Clerics as well if your player can't or doesn't want to play a Warpriest.

The last part of the crunch is also one of the more controversial, if you check around some message boards. The Bladesinger from 2e's Complete Book of Elves is back, and how!

Somewhat confusingly, the Bladesinger is a Wizard subclass. Although it's called a Controller, I'd say it's really a Striker with some control on the side. And, frankly, it looks like it will play kind of similarly to a Monk. They focus on Basic Attacks with blades, and get to buff them up with their At-Will Bladesongs on a hit. These Bladesongs are just great; they let the Bladesinger zap an enemy within 10 squares with some minor damage and a light control effects whenever they hit with their swords. Their beginning Encounter power is an impressive two-round buff, but their Daily powers ... are Wizard Encounter powers. I know, "Hrm?" It's a weak point of the class, but I have a feeling their other perks will make up for it; I have yet to see it in action, though.

I was most worried that the Bladesinger would operate in a similar design space to the Swordmage from the FRPG ... and it really *doesn't*. The Bladesinger is a Striker/Controller, and the Swordmage is a Defender/Controller, and they look like they will play very differently. The Swordmage is its own brand-new 4e thing, but the Bladesinger really does look and work like a classic 2e Fighter/Mage, down to using actual Wizard spells at a lower level of mastery. (I think there's some wasted space here in reprinting the Wizard powers from HotFL, but YMMV.)

-=-=-=-=-=-=-=-=-=-

OK, so on to the non-crunch stuff.

Much like in Gloomwrought, Neverwinter gives the DM a big collection of Sandbox tools. The next ... wow, almost 50 pages ... detail the most important factions in Neverwinter along with suggestions on how to use them in a game. The adventure hook ideas almost jump off the page. Unlike in Gloomwrought, each Faction is presented with a list of monsters with their levels, roles, and sources, rather than a large collection of brand-new foes. I think it's perfectly workable, and it looks to depend a lot on monsters from the recent Threats to Nentir Vale. I'm great with this; I don't need too many more Heroic-tier monsters right now! There are a few new ones, mind you, generally at least one per faction, but it mostly depends on support from earlier books or DDI. Awesomely, each faction also has a Theme Tie-In sidebar to show how to get your players' characters involved with all these power groups.

The next 65 or so pages are the main Gazetteer of Neverwinter. Again, hooks are everywhere, and you can tell this was written by Dungeon Masters, for Dungeon Masters. Even not being a fan of the Realms, this is pretty great, and the whole post-apocalyptic city vibe is pretty thrilling. There are sidebars on almost every page, providing either rules elements or a deeper focus on items of interest. The whole Neverwinter area is covered, from the city to outlying towns to geographical features. Many were familiar to me from playing the Neverwinter Nights series of computer RPGs, and again there are a ton of theme tie-ins to hook your PCs into the setting.

The last section of the book honestly came as a surprise to me; I didn't expect it at all. Evernight, the Shadowfell version of Neverwinter and its environs, are given an overview for the next few pages. The art here is great; I'm especially fond of the art for the Corpse Market.

A few pages on Thay and a Floating Fortress later and we're done. There's a tear-out map bound near the back cover, which I will remove if I end up using the book!

So ... overall impressions? This is the first time in about 15+ years that running a campaign in the Forgotten Realms has seemed at all interesting or fun, and the more I dig into this book, the more fun it seems. I rather wish this had come out closer on the heels of the original 4e Campaign Setting, because it makes the entire setting better, and might have done a little to explain the Spellplague and its effects to critics.

I'd rate it as a must-have for just about anyone running a 4e Realms campaign, and for anyone looking for a Heroic-tier campaign setting. Its usefulness for ongoing games, particularly non-Realms games, is more questionable, but I expect several DMs will try and sell their players on starting it all over again in Neverwinter!

26 of 31 people found the following review helpful.
Turning the Dial to 11
By T. Sporcic
One of the problems with a lot of the previous 4E supplements was that they were more focused on rules (crunch) rather than roleplaying. It is obvious WotC took that criticism to heart and turned the dial up to 11 with this setting for the roleplaying side of things. I've always been a fan of the Forgotten Realms setting, and this book feels like a comfortable blast from the past. It goes into great detail on fleshing out a city in turmoil.

The character themes takes a page from Pathfinder's factions. They essentially give each character an agenda outside of their role with the party. These can give a creative GM some interesting hooks and is a welcome addition. I can give or take the Bladesinger, but more options are always welcome. The Gazetteer section is very well done, bringing a lot of interesting detail and adventure hooks to the Neverwinter region.

The Factions and Foes are the meat of the book for GMs, and it is the only area where I find fault. There are five primary factions and numerous secondary factions, all vying for control of Neverwinter or the region. I guess the thinking was "if one is good, ten are better", but I think they achieved overkill in this case. A DM is going to have to decide on the one or two factions they want to deal with, or the campaign would become overwhelming. If you incorporate all them, it will almost seem that everyone the party meets is going to have a hidden agenda. Excess paranoia can jade the party and ruin the fun.

So kudos to WotC on creating a great roleplaying supplement, but it still needs to be taken in moderation unless you and your party enjoy juggling so many competing agendas.

17 of 20 people found the following review helpful.
Favorite Campaign Setting So Far
By Justin C. Vierra
I'm not the most experienced or hardcore DM; I've only run 4e campaigns and all at the heroic tier, but I've read the Dark Sun, and Forgotten Realms campaign guides. This book is much different than previous 4e supplements, and definitely in a good way. The hooks are much better thought out, the character themes interplay very well not only with eachother but also with the city's factions, and the fluff is very deep. This might just be my style of play talking, but I really feel like the authors did a great job of giving plenty of guidance without tying your hands or railroading you. All in all, I'm very excited to run games in a Neverwinter setting.

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  • Sales Rank: #279940 in eBooks
  • Published on: 2015-02-24
  • Released on: 2015-02-24
  • Format: Kindle eBook

About the Author
R.L. Stine's books have sold more than 300 million copies, making him one of the most popular children's authors in history. Besides Goosebumps, R.L. Stine has written series including: Fear Street, Rotten School, Mostly Ghostly, The Nightmare Room, and Dangerous Girls. R.L. Stine lives in New York with his wife, Jane, and his King Charles spaniel, Minnie. www.RLStine.com.

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5 of 6 people found the following review helpful.
Will Be Embraced By Goosebumps Horrorland's Many Fans
By KidsReads
Boone Dixon and his sister, Heather, are pretty excited about their upcoming adventure at Camp Hither. Heather immediately makes friends on the camp bus, while Boone is sitting near the palest boy he's ever seen. Oddly, the boy, who says his name is Roddy, is clutching a rabbit's foot. Roddy seems to think he will need some extra luck at Camp Hither. He tells Boone about the scary things he's heard about the camp. Supposedly, the counselors make the campers swim across a lake filled with snakes. Boone tries to reassure Roddy, saying that people are teasing him. But Roddy remains obviously terrified.

Boone scoffs at Roddy's notions, but is surprised when he asks the busload how many of them have previously camped at "Camp Slither." Not one person has been there before; they are all newcomers. Still, Roddy's fears seem even more unfounded when he screams "Snake!" at the rattle of Heather's bracelet. Obviously, Roddy is just the nervous type.

Of course, Roddy finds great significance in the head counselor's name: Dr. Crawler. But Boone tells him it's just a name. Nathan, their cabin counselor, brushes off Roddy's fears, too. He offers to take Roddy snake hunting, to the nervous camper's horror. When the nurse sprays them with sunscreen, she assures them that the camp staff all want the campers to stay safe. Nothing makes Roddy feel safe, though. And when Boone, Roddy and their fellow cabin-mates goof around by spraying each other with the sunscreen the nurse gave them, Boone finds it slightly odd that his skin turns scaly...and strips of it begin to peel away. However, he persuades himself that it's just a case of dry skin.

At the first meeting of the campers, even Boone is dismayed at the noise he and Roddy hear. It's the loudest hissing you can imagine. When Roddy asks Dr. Crawler what the sound is, the counselor claims it's just crickets. No one is buying that explanation. Boone begins to wonder: Is the hill they're on crawling with creepy, slithering snakes? And when Dr. Crawler proclaims that the big event of their camp stay will be the swimming race across Lake Hither, Boone can't help but think of the story Roddy told him on the bus.

When the boys go on a hike with Nathan, Roddy points to a deep rut in the side of the lake, suggesting it's the track of a giant snake. Nathan pulls a prank that scares both Roddy and Boone. Afterward, Roddy says he's going back to the cabin. Little does Boone realize the significance of that leave-taking until later --- but by then he'll be too scared to do much beyond trying to survive.

WELCOME TO CAMP SLITHER will be embraced by Goosebumps Horrorland's many fans, who will enjoy another episode of thrills and chills as Boone shares his terrifying tale. Of course, readers also are treated to the next chapter in the ongoing HorrorLand theme park story. Boone Dixon has a very special invitation waiting for him --- if he lives long enough to accept it.

--- Reviewed by Terry Miller Shannon

4 of 5 people found the following review helpful.
Creepy!
By Coffee Addicted Writer (Billy)
Boone and Heather are psyched about spending the summer at Camp Hitcher. They are told about the legends of the man-eating snakes, and about campers disappearing. Will they be next?

In the second story, Boone arrives in Horrorland and teams up with the other kids from the previous story.

"Welcome to Camp Slither" is a creepy tale that will make your spine tingle. It's a great story to tell in front of a campfire. I was disappointed that the character Heather didn't make into Horrorland.

2 of 2 people found the following review helpful.
Another great book from this series
By ssarcher
i purchased this book to add to my daughter's growing Goosebumps collection. The book was well written and she enjoyed the story. The book was received on time and in good condition.

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Minggu, 04 Desember 2011

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Domino: The Book of Decorating: A Room-by-Room Guide to Creating a Home That Makes You Happy [Hardcover], by Deborah Needleman (Author) Sa

  • Sales Rank: #621958 in Books
  • Published on: 2008
  • Number of items: 2
  • Binding: Paperback

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Kamis, 01 Desember 2011

[E632.Ebook] Download Student Successes With Thinking Maps®: School-Based Research, Results, and Models for Achievement Using Visual ToolsFrom Corwin

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This new edition presents eight powerful visual models that boost all learners' metacognitive and critical thinking skills. Updates include new research, examples, and applications.

  • Sales Rank: #840273 in eBooks
  • Published on: 2011-01-25
  • Released on: 2011-01-25
  • Format: Kindle eBook

Review
"Following a presentation of the what, why, and how of Thinking Maps�, the reader is treated to a panoramic view into schools that have successfully used this unique tool kit to bridge the gap from research to practice. All are worthy models to examine―and follow―as schools focus on continuous growth for all through both individual and school improvement. The book is a must read!" (Marti Richardson, Past President)

"David Hyerle proposes a common visual language for teaching and learning...the best of all possible worlds, where diverse communities of teachers, learners, and school administrators use maps as a way to level the playng field in a collaborative sharing of ideas and monitoring and assessment of student work." (Contemporary Psychology APA Review of Books 2005-07-13)

About the Author
David Hyerle is an independent researcher, author, and consultant focused on literacy, thinking-process instruction, and whole-school change. He is the developer of the Thinking Maps language and is presently codirector of Designs for Thinking, a consulting and research group based in New England.

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30 of 31 people found the following review helpful.
Regrettably, the author's 'Thinking Maps' technology is not available to private individuals!,
By Lee Say Keng
Student Successes With Thinking Maps(R): School-Based Research, Results, and Models for Achievement Using Visual Tools
by David Hyerle

According to my personal assessment, this book is the third in a trilogy of research-based books written by David Hyerle, an educational researcher & founder of Innovative Sciences in the 70's/80's.

The earlier two research-based books are:

- Visual Tools for Constructing Knowledge;
- Field Guide to Using Visual Tools;

The author is very smart to use these three research-based books as a self-promotional vehicle to market his core learning technology, embedded in what they call the 'Thinking Maps'.

In a nut shell, 'Thinking Maps' integrate thinking skills & mapping techniques. They are based on our fundamental thinking processes: We analyzes information in more or less eight different ways: define, describe, compare/contrast, classify, break down into parts, sequence,
cause/effect, establish relationships between things.

Application-wise, they comprise eight specific types of graphic organisers (the author prefers to use the term, visual tools) to help students & teachers in constructing knowledge, organising information, solving problems & communicating with others.

The eight tools are:

- Brace Map;
- Bridge Map;
- Bubble map;
- Circle map;
- Double Bubble Map;
- Flow Map;
- Multi-Flow Map;
- Tree Map;

Additionally, the core technology also includes a proprietary software, plus videos & other training manuals.

I can sense that their 'Thinking Maps' technology has been influenced somewhat by the Whimbey method, developed by Dr Arthur Whimbey. He wrote two great classics, 'Analytical Reading & Reasoning' & 'Mastering Reading Through Reasoning'.

There is only one singular snobbish aspect of 'Thinking Maps' products: They are only restricted to schools for system-wide implementation. Hence, the technology is, regrettably, not available to private individuals. They don't even bother to entertain enquires from solos.

In my earlier review of 'Visual Tools for Constructing Knowledge', I had mentioned that "This book is more suitable for teachers and students, and not so suitable for business readers...it cannot be used to cover all kinds of reading materials in schools. For examples, a story grid - which is not covered in the book - would be more appropriate to shape understanding of literature texts; a time line or time series - also not overed - would be more appropriate to track chronological events in history textbooks."

I added further that "For the businessman, this book can be somewhat boring, although one or two of the tools e.g. cluster and fishbone diagrams, can be used to organise visually one's thoughts or ideas while reading business books."

I have concluded in my review as follows: "Nevertheless, this book is still worth reading, especially if you want a deep understanding of why we are 'visual'. Also, David Hyerle's tools and ideas are still useful for the business reader, especially if one is pursuing business management studies e.g. MBA, in the evenings. The visual tools can be useful in that respect, particularly for probing understanding through the text, and taking/making personal notes."

Coming back to this book, which gives a panoramic view into schools (sometimes, their promotional literature mentions 3,000 schools, others mention 2,000 schools, so I don't know which one is true & correct?) that have successfully used their core technology on a school-wide basis, there is even one case study from Singapore.

In this book as well as in the earlier two books, the author shares many stories from teachers, principals, & trainers who have adopted their 'Thinking Maps' to increase student achievement & revitalize learning communities.

In retrospect, the first book gives quite a good introduction to graphic organisers &/or visual tools, in addition to their own 'Thinking Maps' technology. Tactically, it explains in quite elaborate details WHAT visual tools are, WHY we should use them, and HOW to get the most out of these tools.

The second book follows up with more quantified evidence to support their core technology in addition to more practical applications as part of the educational curriculum.

I reckon, for a first timer/beginner into visual thinking, especially one looking for applications within an eduational setting, the three books are definitely worth exploring.

Readers should also read Nancy Margulies' Mapping Innerspace, which adopts a spontaneous, free-form approach to using visual tools.

1 of 3 people found the following review helpful.
Visual thinking and learning
By mstraff
Very good research and analisys on the learning process. Deep thought on applying visual organizers into the education process. It goes beyong the basic mind mapping concepts. [...]

15 of 17 people found the following review helpful.
Best book to discuss research on Thinking Maps
By Fun Life
First - buy directly from the publisher / author for about half the price. I am not sure why Amazon has it priced wrong.

This is the best book available to actually present research, sometimes soft and sometimes poorly documented (but the best out there on any type of mapping program), on what a set of eight visual primitives can do to improve student performance by using the primitives in Thinking Maps.

No book on the market can compare with the qualify of the material in this book. I highly recommend it to anyone who is wondering how student achievement can be improved across all grades and across all subjects.

This book is especially recommended for parents of home based / homeschool students. By using Thinking Maps students of all types can improve their performance in any area. I am using information in this book as I develop a course in "Creating Intelligence".

Of greatest interest to me is that this book shows how Thinking Maps has been successful with preschool children all the way through to a community college's nursing program.

This is not a "how to" book but a book on showing that the system works. To get the "how to" you have to look to other resources.

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